King of the Hill puts all the action in the middle. A single zone at the centre of the field is worth points for as long as your team holds it, so both teams have to commit, attack and defend at the same time.

With respawns and a score instead of eliminations, it keeps every player busy for the whole round and works well for large groups.

At a glance

Players 6 to 24, in two teams
Ages 9 and up, supervised
Field Birthday-party size or full field
Round length 6 to 10 minutes
Gear The core kit plus cones to mark the hill and a timer

Setting up the field

Mark a square zone, the hill, in the middle of the field with cones, and put one bunker inside it. Arrange the rest of the cover symmetrically around it, leaving clear lanes for attackers to approach from the flanks.

Setup: the hill in the middle

Setup: the hill in the middleRED BASEBLUE BASE12341234THE HILLRed playerBlue playerBunkerThe hill
A marked zone in the centre of the field, the hill, with one bunker inside it. Teams start in their bases.

How to play

1. Race for the hill

On the whistle, both teams advance. The referee starts the clock once either team has a player inside the hill.

2. Score while you hold it

Every 15 seconds that only your team has players inside the hill earns a point.

3. Hits send you to respawn

A hit player walks to their own back line, touches it and rejoins.

4. Most points wins

When time runs out, the team with the most points wins.

Hold the hill to score

Hold the hill to scoreRED BASEBLUE BASETHE HILL12312Only Red inside: Red scoresRed playerBlue playerBlue movesThe hill
Red holds the hill with two players inside it and scores a point for every 15 seconds no blue player is inside. Blue attacks from both flanks.

Respawn: touch your back line

Respawn: touch your back lineRED BASEBLUE BASETHE HILL1Back line, then rejoinRed playerOutFoam-arrow shotBlue movesThe hill
A hit player walks back to touch their own back line before rejoining, so a team that loses the hill can retake it.

Rules that keep it fair and safe

  • No shooting inside the agreed minimum distance; the hill gets crowded, so tag-calls at close range count instead.
  • A contested hill, with players from both teams inside, scores for nobody.
  • Respawning players walk back by the sideline with a hand up.
  • The referee keeps the score and calls it aloud after every point.
Before the first arrow: masks on for every player, light bows, inspected foam-tip arrows and a referee with a whistle. Our safety standard has the full checklist.

Variations

Moving hill. The referee moves the hill to a new spot every two minutes.

King only. One player per team is the king, and only a king inside the hill scores.

Get the gear for this game

King of the Hill needs the core kit, cones for the hill and a timer. Our birthday and full-field kits are a good fit for the bigger groups this game suits.