Archery tag is more than one game. Once your group has the basics, switching modes keeps every session fresh and gives different players a chance to shine.
Every game here uses the same core kit and the same safety standard, and every page has diagrams of the field, the key moments and the winning plays.
Pick a game
| Game | Players | Round length |
|---|---|---|
| Elimination | 4 to 20, in two even teams | 3 to 6 minutes |
| Target Knockout | 6 to 20, in two even teams | 5 to 8 minutes |
| Capture the Flag with Bows and Foam Arrows | 8 to 24, in two even teams | 8 to 12 minutes, or first to three captures |
| Medic | 6 to 20, in two even teams | 5 to 8 minutes |
| King of the Hill | 6 to 24, in two teams | 6 to 10 minutes |
| Zombies | 8 to 30, every player for themselves | 5 to 10 minutes, or until one survivor is left |
New group? Start with Elimination to learn the basics, move on to Target Knockout once everyone is comfortable, and save Capture the Flag and King of the Hill for bigger groups. Medic is the best choice when abilities are mixed, and Zombies is the one to end a party on.











